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Playing the game

Now everything is set up and ready to go, here is your guide to running and playing the game. Some of these puzzles can be a little tricky so if you or the players need a little help then there are some hints in the survival guide section below, that's where you'll also find all of the puzzle/challenge answers.

Let the adventure begin...

A quick reminder of how the game plays out?

The year is 1699, the golden age of piracy, and the players are cutthroat pirates sailing the seas searching for gold. Having been given the chance to escape the life of piracy, by finding Captain William Kidd's hidden treasure, the pirates head to his ship to begin their quest. As they enter the ships cabin the door slams behind them and they're trapped…


Will they escape Captain Kidd's ship, and can they find his hidden treasure and escape the life of piracy?


Captain Kidd's Treasure game consists of 4 challenges. The first 3 challenges require puzzles to be completed leading the pirates to escape the ships cabin. Challenge 4 is an interactive, fun game on the treasure island leading the pirates to the hidden treasure chest.

Before you start make sure you've got...

  • Space to play.


  • The pre-prepared game pages (in colour).


  • Scissors, pens, pencils, eraser, sticky tac.


  • Screwed up paper balls or a Nerf gun.


  • Either access to the internet, via mobile phone, tablet or computer, or access to the game guide, where you will also find hints and answers.

If you've not prepared and set-up the game yet, take a look at the Set-up guide


Now let the fun of the ©Escape Party game begin…


Once the players are congregated in the ships cabin

  • Let them each select one of the Pirate Game Cards and tell them to keep this with them as they'll need it throughout the game.

  • Make sure you have the challenge 1 game pages out on the desk or table.

  • Show the welcome video, or read out the Welcome script

  • Hit play on your party tunes   

       ​Pirate atmospheric music    

       Pirate themed songs

  • And off you go...

  • Use the challenge page links below to take you through the game play, give hints where needed and to check your answers.

Survival Guide

Check your answers with the buttons below. You'll also find hints to help you if you're struggling with some of the challenges.

Welcome script

Welcome to Captain Kidd’s Treasure escape room from Escape Party. But what is an escape room game I hear you ask. It’s a game that requires you to find hidden clues and solve challenging puzzles to escape from a room or situation. Captain Kidd’s treasure escape room has four separate challenges that will lead you to escape from Captain Kidd’s cabin and find his treasure. You will need your wits about you and to work together as a team to complete the game.

So lets get started…

The year is 1699 and you are a pirate having somehow stumbled into the life of piracy. You are not sure how this happened but you do know one thing, you want out. A pirates life is hard and dangerous. You wish you could find a way to escape this way of life before it takes your life.

Captain William Kidd has returned to the Caribbean aboard his latest conquest, the Adventure Prize, a 350 ton merchant ship. Rumour has it that he had amassed a huge fortune and stashed it away somewhere. There are also stories that he is planning to set sail for New York to try and clear his name although he will more than likely be captured and probably executed.

On your last venture the captain of the ship you boarded and looted gave you a torn log book entry, which you can find on your Pirate Game Card. You believe this to be from William Kidd himself. It seems to suggest clues about a treasure hunt. You’ve come to Port Royal, in the Caribbean islands, and found Captain Kidd’s ship. Once on-board you come face to face with Captain Kidd himself.

Some word from Captain Kidd himself...

Ahoy there ye scurvy dogs. What brings ye ‘ere? Be it me treasure ye be after? Well, let me tell ye a bit about me first. Me name be William Kidd, Cap’n to ye or Sir if ye prefer. I be a privateer for th’ crown, that’s King William the 3rd of England.

I be havin’ a letter of Marque to prove it. At least I did 'ave. It not be worth the parchment it be written on now. Me crew, the retched dogs, forced me into piracy. I bin commissioned by the Gov'ner of New York to attack the French an' pirates in these 'ere waters. We ain't had much success so t’ keep the crew 'appy we become what we set out to stop, pirates!

That be an age ago now. So many battles, so many ships plundered an’ so much gold be collected. An’ our pirate code says, the plunder be shared between the crew. Well, I be managin’ to hide som o' it away before they be getting’ their grubby hands on it. I be amassin’ quite a hoard.

Me days be comin’ to an end now. I be leavin' me ship, the Adventure Prize behind an' headin' back to New York to clear me name. I be hopin' th' gov'ner be helpin’ me but I be sure I not trustin’ th' blaggard.


So, back to me treasure. If I don’t be makin' it, I canny bare to think of all that loot be wastin’ but I canny just gi' it away. It needs to be goin’ to someone I be holdin’ in high regard. Someone like me, someone that be wantin’ to escape this life of piracy.


I bin devisin' some cunnin’ challenges an’ hidden clues. They be leadin' only the cleverest of salty sea dogs to me stash. If ye be managin’ to find ye way ‘ere, head to me cabin. Everything ye’ be needin’ t' find me treasure be there.


Farewell ye sea dogs and good luck.